February 2, 2019

Part Rubicon
Part 3D Selfprinted
28mm T-34/76

Finally I finished the paintjob on my T-34, built from a 3D printed hull, see this post, and the bits leftover from building two different T-34 made by Rubicon Models. Since there were so many bits leftover, I had do do another session of bitsrecyling.

The kit got primed with AK Interactive Russian primer, then I added a coat of a generic green as basecolor. That green was toned down with grey and used for a heavy drybrush, followed by a dark brown or black wash.
For the next step I mixed some Vallejo pigments with water and applied the thin paste very generous on most of the lower regions of the tank and some of its upper regions.

When the pigment/water mix was dried I removed as much of the pigments as I wanted to with a dry toothbrush. Then the remaining pigments were fixed with spiritus, a method I found at this forum, it worked pretty good.

The next step was to add some decals, I used the decals from the Rubicon kit. I used the method described in this post. The Rubicon decals came in pretty good quality but needed more time than other decals spent in the water.
The slogan above the red star came from Peddinghaus Decals, the decal was very thin, just as the "Flames Of War" decals from Battlefront Models, it alos needed a lot time in the water bowl. The horse on the right came from an AER (?) T-34 kit.
Finally the kit was sealed with Revell Aquacolor matte varnish.

I am very satisfied with the result. Especially the decals look pretty fine. As also the pigments. When I made my first experiences with pigments, most were blown or washed away by the airbrushpistol when the model was sealed.
But now, when I fixed them with some spiritus, after the final sealing the pigments are still visible as desired, which was not the case on this jeep.

One of the Mariya Oktyabrskaya miniatures from Stoessies Heroes, shown in this post, just as size comparison for the tank. The figure got a quick and dirty paintjob to use her at the Rügen'46 game last year. When I will find some time she will be repainted.

And another time the Montagsmaler went rogue on another Saturday. Olli helped me with the repainting of the windmills shown in the picture below which I got from this lot. Their paint was chipped, so I airbrushed them and he dried the paint with my hairdryer.
At least the finished bases can be seen on the T-34 pictures.

These things will be scenery for "TANKS The Modern Age", they will get their own terrain rules:

For tanks they are unpassable terrain but do not block the line of sight.
For helicopters they are unpassable terrain on both altitudes and do block the line of sight on high altitude.
Missiles will also be blocked by the windmills on both altitudes.

Just two weeks left for the Hamburg Tactica 2019 where I will pick up some helis and AA units, then it is time for the NATO to conquer the East.

January 30, 2019

TANKS The Modern Age:
Let's Start A War !
The First Game

The first match of TANKS The Modern Age between me and my mate Olli. We decided do do a 100 point match, using all tanks I have at this moment. We both had 68 points in tanks, leaving 32 points for crews and upgrades.

We talked about what to do with missiles since now we got no feedback from the official Facebook group. But it is only logical if they can not be blocked. There are some other small rules changes we made, but that were the same changes we do for the ww2 version of this game.
-
Update:
We got an response from their official Facebook group. They state:
"the target would get normal defense rolls. the missiles 
rules don't say anything about ignoring defense dice."
Hm, seems I was wrong with my interpretation of missiles rules.
-
The dice decided that Olli had the initiative advantage for the first round.

The attacker, this time it was the Soviet army, was played by Olli. It contained the two T-64 from the starterbox, a T-72 and a 2S1 howitzer, which is a custom unit, you can find its card in this post.

They were pretty good equipped and ready to fight. Since there was only one T-64 card in the starterbox, I went to the local copyshop and made a copy of the T-64 card which I already had.

The US troops had the role of the defender and were played by me. I had 4 tanks to dispose, two M1 Abrams, an M60 from the Plastic Soldier Company, I took a closer look at it in this post, and also I had a custom artillery unit, the M109, you can find its card in this post.

I almost got the full crew of Alpha 66, but also the other crewmembers and extras were a nice addition to the strong Abrams tanks.

The use of modified tradingcard hulls made the handling of the cards a lot easier.

The pictures were made at the end of each round. The initiative counter should lie on my site of the table on some of the pictures, but we forgot about it.

Round 0:
The fight is ready to begin. After we placed the scenery, we deployed our tanks and were ready to start the first round.

Round 1:
Nothing big happens, the US artillery got its first shot but misses almost completely. Except for one M1 Abrams and one T-64, no other tanks had the opportunity to fire.

Round 2:
First blood. The Soviet artillery was crushed by its American counterpart. It is getting warmer since the opponents get closer, more shots were fired.

Round 3:
The Soviets bring their tanks in position to rush a fast counterstrike but the Americans hold their ground. No casualities in this round.

Round 4:
The first kill for the Soviet tank platoon. The M60 got wrecked by the T-72. Now it is 3 versus 3.

Round 5:
It is getting hot. Both T-64 got destroyed, but Alpha 66 and his brave crew got also destroyed. This had a drop on the morale of the Americans since not only a heavy hitter is gone but also its valuable equipment.

Round 6:
The last remaining Soviet tank tried to rush and to destroy the remaining Abrams tank, the M109 would be an easy target. But the dice decided that the battle would went on for another round.

Round 7:
In a desperate attempt the T-72 held position and tried another time to score a close range hit but missed with all its dice, just as its opponent, the M1 Abrams. But the American artillery scored a fatal hit on the last Soviet tank and blew it away.

A first victory for the Americans in this new war. But US intelligence warns that the next attack may be be supported by heavy helicopters.

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This game made fun, just as its predecessor, the rules are easy to understand, if you played ww2 TANKS then there are not much new rule elements. The use of artillery, even when they are custom units, has a big advantage, the US M109 destroyed two tanks.
Now since we played a first game, it is time to finish the 1:100 helicopters I already started, pick up the heli expansions at the Tactica to get their cards and then it is time for a revanche.
Will the Soviets dominate next time?

But before we will do that, we have planned to play a TANKS fun game of a ww2 tank platoon versus a ww3 tank platoon, just to see if the games are compatible. A coin will decide which ruleset we will use for that.

January 29, 2019

1:72 Modellcollect
Fist Of War
E-75 128mm Flak Zwilling

A closer look at the E-75 128mm Flakzwilling, produced 1:72 by Chinese manufacturer Modelcollect. Their "Fist Of War" range includes lots of walker styled tank modelkits and a lot of "What if..." kits. If you visit their homepage you will get an overview about their www2 range.

Let us take a look of the content of the box.
Beside the well made full colored construction manual, the box was filled with a lot of sprues.

The first two sprues belong to the main hull of the tank, or whatever you may call this. The cast is very nice without any flaws or visible ejectormarkings. A nice highlight are the tools which are casted as single parts.

The following sprue is included twice and has all parts to build the legs of the tanks, two per sprue. According the the construction manual, they can be build movable. As mentioned before, the cast is flawless.

The next sprues are for the main arnament of the tank, the 128mm Flakzwilling.

The sprue including the barrel comes twice, the remaining parts for the gun are included in a third sprue. These nice casted parts will sure result in an impressive double-barreled gun.

The final sprue included in this kit includes all parts for the close range weapon of the tank, a Kugelblitz turret at the bottom of the hull. The muzzles of the barrels are finely casted. Using this gun against infantry seems a little overkill to me, but maybe in Modelcollects 1947 some things went different then in our 1947.

Last but not least there is a set of decals included which contains some generic tanknumbers and Balkenkreuze, there are also two pairs of unit insignia decals including custom turret numbers. They will be stored in the scrapbook, maybe I will use them on another kit. This kit will be built without any decals or markings.

This is a nice modelkit, produced in high quality, with a strange weird world war two theme. I can recommend it, seems like it would make a lot of fun to build.

Even if you would not build the kit, you would get a nice 128mm Flakzwilling which could be used as stationary gun for a diorama, and the Kugelblitz turret would theoretically on a Panzer IV hull. And then the walker parts are still left for a kitbash.

January 28, 2019

1:100 Soviet Tanks
For
TANKS The Modern Age


The second battleforce for "TANKS The Modern Age" is painted and ready for some action. The Sovietunion got its first tank platoon while the Americans got their first opponent.

The two T-64 tanks from the starter box. As all other tanks in this post, they were painted in a simple scheme. Primed with AK Interactive Russian primer, followed by a basecoat of Revell Aquacolor Bronzegrün. The final step was drybrushing the tanks with Revell Aquacolor Olivgrau.
The machineguns got painted black, then I used a pencil to add a layer of graphite for a decent metallic look.

The T-72 tank on which I took a closer look in this post. Painted as mentioned above. His decals and all other decals I used on the four tanks from this post came from the "Gvozdika" kit, which I show in this post.

Before I applied the decals, I added a layer of clear gloss varnish on the spot where I wanted to have the decals, normally I do this with the brush. Then I applied "Mr Mark Setter" from Mr Hobby before I set the decals.
After the decals were dried I gave some "Mr Mark Softer", also by Mr Hobby, over the decal. In the past I had some issues with this stuff, once it dissolved some decals while I applied them what caused a mess. But it improves the final look of the decal.
Finally all kits were sealed with Revell Aquacolor matte varnish, mixed 1:1 with water. I also have some thinner laying arround, but I prefer to use water, it had never  disappoined me before.

The last Soviet Tank is a custom unit, find all infos in this post, it is the 122mm self-propelled 2S1 howitzer. As I mentioned in the closer look at it, I changed the headlight for an AA machine gun from the leftover bits of the T-64 kit.

Next week we will play a first game, maybe I have the Cobra and the Hind finished until them, but there is still one questions from the rules, which seems unclear:

If I attack with missiles, does the target tank throw his defence dice or will he not ?
As I understand the rules, he will not. If the target tank would throw his dice dice, I would see no practical use for rockets, since they have a movement penalty.
If the attacker moves twice before he shoots his missiles, they will hit on 6 only and can not cause any critical hit. If the target has defence dice in this situation, this will make a hit very hard to get, you will need more than the usual luck.

I am gonna ask in their official Facebook group, maybe I will get a proper answer from there.

Update:
We got an response from their official Facebook group. They state:
"the target would get normal defense rolls. the missiles 
rules don't say anything about ignoring defense dice."
Hm, seems I was wrong with my interpretation of missiles rules.

January 27, 2019

TANKS The Modern Age:
Custom Unit #2

Once again the Montagsmaler went rogue and met on a Saturday. I continued the work on my Galactica model and the Meng Tiger, my mate Olli gave some of his tanks a repaint. After that I finished the next custom unit card for "TANKS The Modern Age".

This time I wanted to create an artillery unit for the Soviet army, at the moment only French troops have access to artillery units. For the Soviet troops I took the 2S1 selfpropelled "Gvozdika" howitzer kit from Zvezdas "Hot War - Battle For Oil" range which offers some nice potential gaming pieces.  I took a closer look at this kit in this post.

The first custom unit I created for the game and additional informations can be found in this post. At the moment no further cards are planned, except for some custom platoon cards for the "classic" TANKS game.

Here are the new custom cards for "TANKS The Modern Age". At the moment I will offer them as uncompressed bitmap only, just rightclick and save them.

UPDATE:
A remade card is now available in PDF, just follow this link:
https://drive.google.com/file/d/1hkFMz5MOns_h2MmKIn7JpWW1UpiiwDqg/view?usp=sharing

This is Version 1.0
The final version will be released as PDF file.