December 31, 2018

M1 Abrams Tank Expansion
For
TANKS The Modern Age

Another close look at anonther tank expansion for Galeforce 9's new game "TANKS The Modern Age". This time I will show the content of the M1 Abrams tank expansion.

This box contains a tank model kit and some cards for the game.

The tank kit is the same as in the starterbox. Neither sinkholes nor flash can be found on the sprue, but there are two ejectormarks that will be seen if you build the M1 version of the Abrams tank.

The building instruction are way better than the poor instructions included in the starterbox but in case of emergency you can look at the Team Yankee website. I built two of them in different versions and had no problems while construction.

Then, there are the cards:

First there are three cards for the different variant which you can build from this expansion, all based on the Abrams tank.  While the M1 Abrams and the IPM1Abrams have an Attack of 4 dice, the M1A1 Abrams has 5 attack dice and compared to the other tank 1 or 2 more hitpoints. This version is on par with the Germa Leopard 2, which in my opinion is the strongest tank in the game.
All 3 tanks have an Advanced Stabilizer, which may let you re-roll 2 attack dice.

As in all other expansions for the game some crew and equipment cards are included:
"William 'Buck' Taylor"
This is the American hero unit. He may seem pretty expensive with 6 points but he gives the tank which he commands an additional attack dice. Also all other Abrams tanks in the platoon get an additional initiative point.
For 6 Points I would take him in every battle.

"Cunning Commander"
Usable for all nations. For one point he adds an additional initiative point.

"Adaptive",
This doctrine seems pretty nice, +2 initiative for only one point, usable for all nations and all tanks, but only if the tanks has three or more crew cards.This would be a nice addition for an Abrams with the Alpha 66 crew, but also for every other tank with three or more crew members.

"True Boy Scout",
US tanks only. This crew member gives you +1 initiative while movement phase, for only one point. But that is not all, you gain the possibility to use two different equipment parts.

and "Silver Bullet"
US Abrams tanks only, this card gives an extra attack dice for a single attack. It may be useful but there is better stuff to equip.

This expansion offers not only 3 strong tanks to choose from, the crew and equipment card which are included offer some great advantages, but a first game will show the strenghts and weaknesses of this expansion.

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