A closer look at the T-72 tank expansion for Galeforce 9's new game "TANKS The Modern Age". It
is a remake of TANKS with an advanced ruleset. This game is a spinoff
of Team Yankee, the tabletop game based on this book. I did not read it, but I have this one in my library and it seems both books play in the same fictional universe.
The tank kit comes in the same high quality as the kits included in the starterbox. No sinkholes or flash
can be found on the sprue, a quick look offered no ejector marks which would be seen when the kit is built.
The building instructions are simple but not simplified, up to now I did not build it but I do not expect any problems while building it, in contrast to the two Abrams I built.
This time I should try not to mix up the polarisation of the magnets I used to attach the both turrets. It was no easy task to fix this mistake.
Then, there are the cards, first we have the card for the unit itself:
The Soviet T-72 is a good tank for its pretty low cost of 18 points. His Initiative of 6 is solid and with 5 attack dice this unit is a potential threat to every enemy tank. With its stabilizer you may re-roll one attack dice each time you attack.
Then there are the additional crew and equipment cards which are included in this expansion:
"Babatev Lermonotov"
This Soviet hero is pretty cheap. For only 3 points he adds 2 additional Initiative points during the attack phase. Since it is one of these revealabe cards, his revealing bonus is 1 additional attack dice for that round.
"AT-11 Sagger"
Additional missiles for T-72 tanks for the cost of two points is ok, even when there are the special missiles rules which may make it hard to score a hit. But for 2 points this is ok.
"Kontakt-5"
One additional armour point for the cost of 6 points may sound high, but this will be a BIG advantage. This could armour up light vehicles and lower their vulnerability by an additional defense dice, generally an armour above 0 saves from rapid fire attacks.
"Superb Commander"
Tis commander is usable for all nations and offers for 2 points 1 additional Initiative point.
"Fire Extinguisher"
Just some standard equipment which will save you from engine fires.
Just as with all other "TANKS" ww2 or ww3 tank expansions you get a very nice model kit and some cards for your personal advantage in the game, but A first game will show how useful all of this stuff will be.
Also check my closer look at the M1 Abrams expansion in the post below.
"Superb Commander"
Tis commander is usable for all nations and offers for 2 points 1 additional Initiative point.
"Fire Extinguisher"
Just some standard equipment which will save you from engine fires.
Just as with all other "TANKS" ww2 or ww3 tank expansions you get a very nice model kit and some cards for your personal advantage in the game, but A first game will show how useful all of this stuff will be.
Also check my closer look at the M1 Abrams expansion in the post below.
1 comment:
Great blog you havee here
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