The weekend after my birthday we had a little sit-in and played a first game of "Rügen 46" with some of the minis I showed in previous posts. I set up the simplest rules possible and it was a big fun for all of us.
The game was divided in three parts.
First all players had to escape from a dungeon, followed by a little race, after that we had to search for an artefact in the heavily zombie-infested ruins of Sassnitz.
As usual I forgot to make pictures, the credits for all pictures go to my mate Olli.
It was pretty cool, that the rules were understood by all players which made the game a big fun. After crawling through the dungeon, for the race all players got a GAZ 67 jeep, which I 3D printed from this file.
The GAZ 67 jeeps that I printed for the game got a coat of green, then they got some wash and drybrushing. For the final look all jeeps got a red star decal from the sparebook.
Last but not least all cars got a flag with different motives plus matching counters to tell which car belongs to which player.
I made a first try using Vallejo pigments which I got some years ago. I was satisfied with the results, but after I sealed the models with a coat of Revell Aquacolor matte clear, it seems that some of the pigments rinsed away.
Finally, all players arrived at the ruins of Sassnitz where each got his actual mission and a squad of troopers for reinforcement. The mission was to find a key under one of the red tokens which were scattered arround the gamefield. For each token collected the player had to draw a card which decided if there was the key or some other useful/useless stuff.
When the key was found the player had to reach a chest in one of the ruins which contained the artifact. But it got very late and we decided to end the game in a draw.
Even when we did not finish the game it was a great fun. Sitting with friends and playing a game is a great thing. The two days before the game I had to do some nightshifts to finish all figures and other stuff but remembering the evening and looking at the pictures, it was worth it
In one of the next posts I will try to recapitulate the rules we used, a pc crash deleted most of my gamefiles that I will have to improvise, but they were pretty simple so that will be no issue.
Followed by a post where I will show all figures that were used, be ready for Karl Heinz von Diskowitz and his comrades.
You do not know anything about this "Rügen46" thing. Just read this post, it may help.
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When you think it is getting bad it still may get badder(worse) and suddenly some months went by without posting. What does not mean that I stopped this blog. But some personal shit was more important than compiling my modelling experiences. This post was started in July but personal issues and struggles kept my from finishing it. Not to mention the promotion at work which means total different work schedules leading to less spare time.
Last but not least all cars got a flag with different motives plus matching counters to tell which car belongs to which player.
I made a first try using Vallejo pigments which I got some years ago. I was satisfied with the results, but after I sealed the models with a coat of Revell Aquacolor matte clear, it seems that some of the pigments rinsed away.
But I think that they still look well for some improvised game pieces.
Finally, all players arrived at the ruins of Sassnitz where each got his actual mission and a squad of troopers for reinforcement. The mission was to find a key under one of the red tokens which were scattered arround the gamefield. For each token collected the player had to draw a card which decided if there was the key or some other useful/useless stuff.
When the key was found the player had to reach a chest in one of the ruins which contained the artifact. But it got very late and we decided to end the game in a draw.
Even when we did not finish the game it was a great fun. Sitting with friends and playing a game is a great thing. The two days before the game I had to do some nightshifts to finish all figures and other stuff but remembering the evening and looking at the pictures, it was worth it
In one of the next posts I will try to recapitulate the rules we used, a pc crash deleted most of my gamefiles that I will have to improvise, but they were pretty simple so that will be no issue.
Followed by a post where I will show all figures that were used, be ready for Karl Heinz von Diskowitz and his comrades.
You do not know anything about this "Rügen46" thing. Just read this post, it may help.
-
When you think it is getting bad it still may get badder(worse) and suddenly some months went by without posting. What does not mean that I stopped this blog. But some personal shit was more important than compiling my modelling experiences. This post was started in July but personal issues and struggles kept my from finishing it. Not to mention the promotion at work which means total different work schedules leading to less spare time.
But I will continue this blog, I can not say in which frequenzy, but there a some plans for the future.
First of all I will unbox the new "TANKS The modern age" starterbox and some units for the game from Battlefront miniatures. I am excited for this new version of TANKS which will include helicopters. It should arrive after Christmas, so be prepared for this weekends closer look at it with all its strengths and flaws.
And you will see how I will build up a German force for the game with 3D printed miniatures.
Remember this ? It will be continued, we learned from the first game and will start another 2v2 or maybe even 3v3 TANKS game in the near
future.
And then we are still working on our inofficial TANKS extensions. The first will feature some new gamemodes while the second extension is featuring planes and bailed out tank crewmen. It will contain some custom unit-, equipment-, crew- and herocards, custom markers, and custom rules for using planes and AAunits in TANKS.
While the basic rules are done there is still some work to do.
Fun fact: I downloaded the rules for the new TANKS game from Beasts Of War and some of the heli rules resemble the rules my mate Olli and I wrote in the late summer.
Finally there is one last thing to say,
I wish all of you a merry fucking Christmas.
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