Showing posts with label Helicopters. Show all posts
Showing posts with label Helicopters. Show all posts

May 30, 2019

Gazelle Helicopter Expansion
For
TANKS The Modern Age

A closer look at the Gazelle helicopter expansion for "TANKS The Modern Age" by Galeforce 9. It is a remake of TANKS with an advanced ruleset and additional air units, and a spinoff of Team Yankee (based on this book). I did not read it, but I have this one in my library and the scenario seems equal to me.

As all other "TANKS The Modern Age" expansions, this pack contains an 1:100 model kit, taken from the "Team Yankee" range, the matching unit card(s), additional equipment/crew/doctrines cards, and a flyerbase for the model.

First let us take a look at the kit from this expansion:

The kit comes in one green sprue which contains all parts to build the Gazelle. The casting quality is good, there is minimal flash to remove, but there are annoying ejectormarks on the bottom of the rotorblades and the HOT launchers.
But except for that, the kit comes in the usual good quality as the other 1:100 kits for the game. I think, that building this kit would go fast and without any issues.

The flightbase is casted in good quality, gives you two height options and offers the choice for magnetization, but it works fine in my Cobra/Hind helis without magnets. This are not the actual parts included in the box, they are identical to them.

After a look at the included modelkit, now let us take a look at the cards which are included in this expansion. First there are the cards for the unit itself:

The French Gazelle 20mm has a initiative of 10 what makes it the last to move but first to fire what is a clear advantage. Beside that it shares its Armour of 0 and only 3 Hitpoins with all other helis except for the Hind. Its "Rapid Fire" ability offers 5 dice against unarmoured vehicles and helicopters, but that is needed with an base Attack of only 2. For 21 points you would get a basic helicopter hunter for the French.

The Gazelle HOT version shares its Initiative of 7 and its Armour of 3 with all other helicopters from the game, except for its 20mm version. With 3 hitpoints it is pretty weak and except for its 5 dice missile attack it is unarmed. This restricts its attack abilities because of the special rules for missiles but for 23 points this is a strong unit for every French platoon.

After a look at the unit cards, now let us take a look at the equipment/crew/doctrines cards which are included in the Gazelle expansion.

7 crewcards are included in this expansion. As in the other helicopter expansions there are 2 heroic crewmembers for this specific nation and some crewcards usable for all nations.

The French pilot "Baptiste Deschamp" offers for the cost of 6 points not only 2 additional initiative points, also you may change the elevation of the chopper at the end of the movement phase without to add a speed token. This sounds very useful.

"Clement Martin", the French (helicopter only) gunner changes every attack into a Sideshot what is a high advantage, reducing the opponents defence dice by 1. With 8 points this card is pretty expensive, I will see how useful it is.

Then there are the cards which can be used by all nations.
First there is the "Defensive Pilot" which lets you reroll one defense dice for the cost of 4 points,  the "Risky Pilot" gives you a bonus if you attack at close range for the cost of 3 points. Both are good alternatives if you play more than 1 Gazelle helicopter in a game.

The remaining 3 crewmembers are not limited to helicopters. The "Inspired Commander" offers 2 additional initiative points for the cost of 4 points, but I would prefer "Baptiste Deschamp", who offers for 2 additional points and a very good advantage.

Two gunners are included,  the "Bloodthirsty Gunner" adds 1 attack dice at close range. For 3 points this may be useful for a tanks, but in comparison to the fragility of helicopters the only helicopter which may have use for this card is the Soviet Hind.
The "Sharpshooter Gunner" could be a pretty powerful addition, its cost of 5 gives you the advantage that your enemy has to draw 2 cards at the first critical hit and you have to decide which card counts and which would be discarded.

Last, there are 3 equipment/doctrines cards included.
"Extra Ammunition" lets you reroll your attack dice when discarded, for 2 points this card is useful for every unit in the game.

As also included in the HIND, the PAH, and the Cobra expansions, "Countermeasures" and "Defense Maneuvres" cards are included in this box, both are very useful for defending attacks, worth 2 and 3 points this equipment may save your helicopter in critical situations.

This expansion is a nice addition for each French platoon. The kit is almost without any faults, and the cards included offers some nice options to customize your Gazelle.
The only negative point on this and all other TANKS games expansions is that there are no decals included in this box and this sucks. I am still looking for a cheap kit to loot for some French decals.

But except for that an additional air unit is always welcome. Based on experiences from earlier games, helicopters are strong units and the Gazelle is no exception.
I will build the Gazelle equipped with HOT launchers, since the French main battletank has the "Rapid Fire" ability, what you may see in one of the nexts posts when I will take a closer look at the next French unit for "TANKS The Modern Age".

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Beside that, I continued some work on new custom stuff for "TANKS The Modern Age". As I mentioned in earlier posts, I would like to try to write a plane expansion for the game.
Originally this was planned for the ww2 version of TANKS but there is no reason why the planned rules would not fit in a ww2 setting with the matching models and cards.

Just for fun as the other custom units which were made before, but containing not only attack planes, but also new units and some additional equipment like new air-to-air missiles for helicopters and matching new rules for all of the new stuff.
But that means that I would have to think about new game mechanics, for helicopters, you may choose not move, but a plane has always to move, and I think it would have to move in the attack phase too. As also in the command phase.
And it should have only maximal 45 degree turning abilities, since it is a plane and not an UFO. I do not want to make it too complicated because this is just a fun project. Maybe it turns out stupid or it may be a big fun. When it is finished, you will find it in this blog.

The other thing I would have to find a solution for are the pointcosts for the unit itself and all its armament, pilots and equipment. As I wrote in the SU-25 post, a potential game unit, the point costs for this stuff have to be well balanced.
This would be powerful units, that is why I decided so set the costs for ground attack fighter higher then the costs for a well equipped Hind, in other words, would you rather take 2 M1A1 or would you take an A-10.

May 2, 2019

PAH Helicopter Expansion
For
TANKS The Modern Age

A closer look at the PAH helicopter expansion for "TANKS The Modern Age" by Galeforce 9. It is a remake of TANKS with an advanced ruleset. Also, it is a spinoff of the tabletop game Team Yankee, which is based on the same named book. I still have to read it, but I have read "The 3rd World War. The Untold Story" by General Sir John Hacket and it seems both books play in the same fictional universe.

First let us take a look at the 1:100 BO-105 PAH modelkit which comes with this expansion:

Once again Battlefront miniatures offers a nice modelkit without any issues. Not this, not that, if you read one of my closer looks at other BM modelkits you should know everything about this kits quality.

The flightbase is casted in good quality, gives you two height options and offers the choice for magnetization, but it works fine in my Cobra/Hind helis without magnets. This are not the actual parts included in the box, but the parts in this box are identical to them.

After a look at the included modelkit, now let us take a look at the unit itself:

The BO 105 PAH shares its Initiative of 7 and its Armour of 3 with all other helicopters from the game (except for the French 20mm Gazelle helicopter). With 3 hitpoints it is pretty weak and except for its 5 dice missile attack it is unarmed. This restricts its attack abilities because of the special rules for missiles but for 23 points this is strong unit for every German platoon when eqipped with a good crew and extra equipment.

The other cards included in this expansion are:

6 crewcards are included, first there are 2 hero cards for German use only.
The pilot "Günter Weber" offers for 5 points not only an initiative boost of 2, also you may roll a dice after an attack, at a 5 or 6 the helicopter can change its elevation. This seems very powerful for hit and run attacks.
"Friedrich Wulf", the German gunner, gives 2 initiative in the shooting phase and lets you re-roll 2 Attack dice when the helicopter has a speed token. This is strong crewmember especially since this helicopter is only armed with missiles which have special rules.

The remaining crewmembers can be used by all other nations. The "Dead-Eye-Gunner" lets you upgrade one hit to a critical hit, for only 3 points, this gunner may get down helicopters pretty fast. The "Sharpshooter Gunner" could be a pretty powerful addition, its pretty high cost gives you the advantage that your enemy has to draw 2 cards when hit critically and you have to decide which card counts and which would be discarded. The "Inspired Commander" grants additional 2 Initiative for 4 points.

While these 3 crewmembers can join every vehicle, the "Cunning Pilot" can only give helicopters plus 1 initiative in the movement phase. This is is a cheap (only 1 point) but relatively useful pilot.

Finally 4 equipment/doctrine cards are included in this box.

As also included in the HIND and the Cobra expansion, "Countermeasures" and "Defense Maneuvres" cards are included in this box, both are very useful for defending attacks, worth 2 and 3 points this equipment may save your helicopter in critical situations.

"Spearhead" gives the vehicle which has equipped the card the chance to move before the game starts. This may be ok for 2 points, I still did not figure it out, its use may depent on the actual game setup. The last card included is "Ambush", when discarded this card grants you a massive initiative boost in the shooting pase of the actual round. This may not only be useful for the PAH, as I would use it on low initiative tanks like the T-55 variants.

Overall this is a pretty nice unit when equipped with the right stuff. Following the German "First Panzer" (hehe) special this could be a powerful unit for a reasonably price, compared to the point costs of equal equipped other nations helicopter, for example, a fully equipped HIND may easily cost more than 50 points compared to this little thing with only 43 for a well equipped PAH.
The difference could be a Marder or even a Leopard 1.

The modelkit included is made in good quality. What could be seen as an issue is the fact that there is neither a clear canopy nor a cockpit included, but since this is a gamepiece, it is ok.
With the experiences made from a first game with air units, in future games these small flyers will be tough opponents with a potential high killrate. 

For a rough size comparison I re-uploaded the picture below of the PAH with a Revell 1:100 from this post. The final picture of the post comes from my mate Olli and shows the helicopter in finished state.

April 25, 2019

Hind Helicopter Expansion
For
TANKS The Modern Age

A closer look at the Hind helicopter expansion pack for "TANKS The Modern Age" by Galeforce 9. This game is the follow-up to "TANKS", set in a fictional ww3 in the 1980ies.
This expansion offers one plastic 1:100 Hind kit, also usable for "Team Yankee", a flightbase, the unit card and some crew and equipment cards for the game.

First let us take a look at the kit:


The kit comes nicely casted and almost flawless, there is minimal flash to remove, neither sinkholes nor visible ejectormarks were found on the sprues. Also there are virtually no mouldlines. As other kits from Battlefront Models, the quality is top.

The flightbase is casted in good quality, gives you two height options and offers the choice for magnetization, but it works fine in my Revell Cobra/Hind helis without magnets. With a small layer of tape it also fits in Battlefront helicopters without using the included socket piece.

Compared to the 1:100 Revell Hind kit, there are almost no panel lines on the Battlefront kit. Except for this, the grade of detail is nice for a gamepiece.

After a look at the plastic let us check out the cards. First we have the card for the unit.

The Mil Mi-24 Hind is a beast, with 5 hipoints it can take some hits. Sharing an initiative of 7 and 3 armorpoints with all other helicopters, its special strenght is the Predator ability, where you must move each turn but you can ignore the "shooting on the move" rule for missiles, AND you can reroll 2 attack dice each attack. The additional Rapid Fire ability offers 5 dice against unarmoured vehicles and helicopters.
28 points without any equipment or crew may seem quite high, but this thing is worth its price.

4 cards for equipment/doctrines are included, first there is the missile armament for the Hind, the "AT6 Spiral" missiles for 4 points are a must-have because of the Predator ability.
The "UB-32 Rocket Launcher" seems pretty useless, for 3 points you gain the ability to attack all enemies in close range with 2 dice when you discard the card. All targets only throw their base defense dice. This may seem pretty weak but if you attack a bunch of Marder or M-901, there is a chance to erease them all.

As also included in the PAH and the Cobra expansion, "Countermeasures" and "Defense Maneuvres" cards included in this box, both are very useful for defending attacks, worth 2 and 3 points this equipment may save your helicopter in critical situations.

The next cards included in this expansion are 6 cards for crew members.

Two Soviet heroes are included, first there is the pilot "Vasily Popov". Not only he gives you points 2 additional initiative points, he also adds an additional attack dice versus heavy armored tanks.
Beside him comes "Alexander Gagarin", who pushes the initiative in the shooting phase, he also grants the ability to exchange two hits for a critical hit. For 4 points this is a good gunner for your helicopter.

The rest crewmembers can be used by all nations, the gunners could be used in tanks too.
The "Ressourceful Gunner" may be useful with the UB-40 rockets, and the "Assassin", useful to get rid of enemy crewmembers, are nice additions.
Last but not least there are two pilots in this expansion, the "Risky Pilot" gives you a bonus if you attack at close range, and the "Daring Pilot" lets you reroll one defense dice if you are not in cover. Both cost 3 points and may be good additions depending on your playstyle.

In the next days I will prepare some last closer looks at "TANKS The Modern Age" expansions for the moment, a closer look at the PAH and the LAV expansions are almost finished.

The kit built and painted. Building this thing went on without any issues. As usual the model was painted with Revell Aquacolor paints.The main color is Sand with Leatherbrown (or Dar Earth) spots, the bottom was painted Light Green. Most decals were taken from the Revell Hind decalsheet, the "33" was taken from the Zvezda 1:72 Hind.

April 14, 2019

Revell 1:100
Mil Mi-24D Hind

A closer look at the 1:100 MIL Mi-24D Hind model kit by Revell. Looking at the informations from Scalemates, it seems that this kit was published by Revell for the first time in 1993, this kit is the 2016 version with a full color instruction manual. It was one of the first helicopter kits I bought, and when "TANKS The Modern Age" was published, it seemed pretty clear what I would do with it.

Included in this kit are 4 sprues full of parts, including one sprue with clear parts, and a nice decalsheet with a lot of decals for just one version.


The kit looks good at the first look, no flash or visible ejectormarks. But there are some minor sinkholes which I found when I basecoated the model. Also, when built, there are some small gaps which could need some filling with putty.
But except for that, the overall impression of this model kit is good and building this kit went on without any big issues, more on that later.

The clear parts for the cockpit canopy and the side windows are relatively thick and distort the view slightly. Since I built this as a gamepiece, I painted the clearparts black from the inside and masked them before I painted the kit. This way they will keep their shiny look.

The pretty extensive decalsheet is produced in the usual good Revell quality and offers one version, from this kit you can build a Mi-24D of the 335th Aviation Regiment stationed in Kundus/Afganistan in 1980.

When I built this kit, I had some smaller issues building the main rotor, the way it is shown in the instuctions is not the easiest way to build it, but beside that the kit is nice. Also, a little bit annoying is the plastic which is used for this kit. Smaller parts get pretty soft when glue is attached and need some time for drying.

With its minor faults, this is a nice model kit, especially for its price. I got three of them and paid an average price of 5 Euro. Two are already built, the third will be kept for later.

Both are used for "TANKS The Modern Age", and they are accompanied by the Battlefront Miniatures (Team Yankee) kit from the game expansion.

As you can see, I made new base pieces for the clear rods of the flightbases, the reasons are that there are 2 clear rods but only one base piece included (what a waste), and the the included base pieces were a little uneven. The new bases are very simple, a plastic disc with some grass mat attached, but they blend in nice on our battlefield.

Their first deployment will be "OP Easter Front" next weekend, when we will have another 4 player game.

March 15, 2019

Cobra Helicopter Expansion
For
TANKS The Modern Age

A closer look at the Cobra helicopter expansion for "TANKS The Modern Age" by Galeforce 9. The game is a follow-up to "TANKS" with an extended ruleset. While in the old "TANKS" you have only control over ground units, in "TANKS The Modern Age" you can also use air units for you platoon.

As usual, in this expansion one 1:100 model kit, taken from the "Team Yankee" tabletop game and some cards for the game are included, a flyerbase for the helicopter is also included.
First we take a look at the plastic, this kit comes in 3 different sprues.



The kit is almost flawless, there is minimal flash to remove, neither sinkholes nor visible ejectormarks were found on the sprues. Also there are virtually no mouldlines. As other kits from this range, the qualitiy is top.
Different weapon configurations can be attached, the instructions, as usual simple but well made, show only one version, for other weapon configurations you have to search the web. At the end of this video the leftover bits are shown and partly explained.

The flightbase is casted in good quality, gives you two height options and offers the choice for magnetization, but it works fine in my Cobra/Hind helis without magnets.
The last picture of the plastic shows a comparison between this Cobra kit and the 1:100 Revell Cobra kit, can you see, how oversized the panel lines are? I am no aviation expert but it seems like that the kits show different versions of the Cobra.

Beside the model kit some crew and equipment cards for "TANKS The Modern Age" are included in this expansion.
First there is the card for the unit itself:

The Bell AH-1 Cobra offers an Initiative of 7, what is pretty good, its Attack of 2 is very low but you may equip the missiles included in this expansion. The armour of 3 is pretty high but the helicopter has only 4 hitpoints. Its rapid fire ability offers 5 dice versus unarmoured vehicles and other helicopters. For the cost of 26 points (both missiles included) you get a unit which can attack everaything on the battlefield.

The included equipment offers the additional armament for the Cobra, the "M159" gives you a 3 dice attack against all vehicles in close range, the targets can only roll their base defence. The "TOW" missiles give you a 4 dice missile attack for 2 points.

The other two equipment/doctrines cards are "Defensive Manouevres", which gives you a reroll of your defence dice when you discard it, and "Countermeasures", for 3 points you may discard this card, this defence throw 3 also counts for defence.

After the equipment and doctrines  cards, there are only the crewcards left. First the 2 US heroes included, "Harry Stevens" gives you for 8 points an additional armourpoint and you may change elevation without taking a speed token. This is perfect for the heavy use of missiles.
"Connor Styles" gives you an additional dice if you use rockets and you have the possibility to reroll a sucessless attack. For 6 points this gunner is a very useful addition to any US helicopter crew.

Then there is the "Defensive Pilot" which lets you reroll one defense dice for the cost of 4 points.

Last but not least there are 3 different gunners included, the "Risky", the "Ressourceful" and the "Bloodthirsty Gunner", all 3 can be used by all nations for all vehicles. The "Risky Gunner" would work fine with the M159 missiles.

Again this is a nice addition to the game, the modelkit is fine (except for the oversized panel lines), and the cards will offer additional choices to equip your troops. The cobra must prove its worth, but I think it may stop the enemies Leopard 2 tanks when the Americans will try to conquer Germany after the Soviets are defeated.

Next in line are some more closer looks at some helicopter kits, pictures of the Hind expansion and the Revell Hind are already uploaded, both will come this weekend, and then we will return to Sassnitz, showing the miniatures I prepared for last years first game of "Rügen'46".

Update:
The kit was finished faster than this post. Take a look at the finished kit (and my chaotic hobby desk) at the picture below, only the heckrotor has to be attached, but it will get painted seperately and then it will get glued on the tail of the Cobra. 


March 11, 2019

1:100 Helicopters
for
TANKS The Modern Age

Some pictures of the 1:100 helicopters I (almost) finished for use in "TANKS The Modern Age". Since I am not satisfied with the Battlefront models of these helis, a closer look at them will come soon, I am using 1:100 "true" model kits.

First I finished the Revell 1:100 Mi-24 Hind, a closer look at this kit will come in the near future. The building of the rotor was a small struggle but finally all parts fitted as desired. While I built this kit some smaller parts disappeared but I did not care about it since it may not get noticed and this heli is for gaming use only.

Both helicopter models were painted with Revell Aquacolors, the most work was done using my airbrush.

The camouflage pattern was created with liquid masking solution, using Sand and Fern Green. The bottom was sprayed Torquoise toned down with a minor amount of White. Before the model got an oilwash, it was sealed with a layer of clear gloss paint, this picture was made when I did it.
Some decals went to the sparebook, after the rest of them were set, the whole model was sealed with matte varnish, then I removed the tape from the cockpit, which was masked the whole painting process. The cockpit panels were painted and sealed by hand, but I am not too happy with the results.

The rotor was magnetized, I glued a screw in the body and a magnet on the rotor. This works fine and makes storing this model much easier.

The other helicopter kit I finished for the game was the Revell 1:100 Cobra, which got a closer look in this post.

This kit was built without any complications, then the canopy was painted black inside, glued in and masked, then the model got primed. For the basecolor I used Olivegreen, than the heli got a black wash with thinned oil paints. This darkened the basecoat too much, and I sprayed a very thin layer of Greenish Grey over the kit. Then came the usual procedure, glosscoat, decals, varnish. Too bad, the varnish got a little milky but it is not as worse as it seems on the pictures, at least the rotors will be repainted.
The canopy was painted by hand after the maskingtape was removed but I will repaint it soon with a better matching color, this should be done to the Hind too.

I still have to magnetize the rotor using superglue a screw and a magnet. At the moment it is only plugged in. I should have this earlier, the paintjob may get damaged because I have to widen the opening in the body.

As final step both model got the flyer bases which were included in the heli expansion boxes for "TANKS The Modern Age", I drilled a 6mm hole in the bottoms of the helis, after some little sanding of the base insert, it was glued in.

Both kits are ok, but I think I could have done better. Since I still have a Revell Cobra and 2 Revell Hind kits unbuild in my stash, I will try harder next time.

But not only I am building my helicopter forces, my mate Olli finished a BO-105 PAH, see how tiny this thing is, comparded to the Soviet Hind gunship.


I am taking some time to reorganise the postlabels of this blog, then one of the next posts may lead us into the ruins of the undead infested Sassnitz.