A closer look at the Semovente tank expansion for "TANKS" made by Galeforce 9. This expansion contains a 1:100 model kit and some cards for the game. As all other expansion kits, the modelkit came from another game range.
The Semovente model kit was made by Battlefront Miniatures for their "Flames Of War" strategy game. You can build either the Semovente or the M41/14 tank from it, basically this is the same kit that is included in the other Italian expansion for "TANKS" and what I wrote about that kit fits perfectly here:
The kit comes in a sandcolored sprue of styrene. As with most BFM model
kits, I can not see any flaws on or with the sprue. Except for some
mininal mouldlines arround the tracks, no further cleanup is needed, the
kit is nicely moulded. The overall grade of detail is fine, the rivets
may be a little oversized but they still look fine. The tracks offer a
simple but nice grade of detail comparable to the better made Zvezda
"Art Of Tactic" kits.
Some stowage and spare tracklink parts are also included on the sprue.
After wee took a look at the plastic kit from this expansion, let us take a look at the unit itself:
The Italian Semovente 75/18
tank is a weak unit with an attack of 4, 0 armourpoints and
only 4 hitpoints. Its initiative of 5 is lower than the initiative of the Italian M41/14, but still acceptable. This unit is an assault gun which limits its use, but a
bunch of them could still be a potential threat to every unit with a lower
initiative.
This tank can join your platoon for the low cost of
only 13 points. Its Italian special ability which aims at larger tank
groups, makes it effective in groups with at least 2 other Italian tanks.
As usual, next come the upgrade cards, 7 of them are included, and as we saw in the M14/41 review, there are no global cards included.
First, we have the crewcards, which all support attacks on close range:
The Italian tank Commander "Pietro Bruno" adds +2 initiative for the movement phase. If you score uncancelled hits at close range, you may add an additional hit. For 4 points this may be a good commanders, but it needs some strategic moves and a lot of luck on the dice to get in close range, since the Italian tanks are pretty weak units.
The next 2 cards have the Italian exclusive "Risky" prefix, just as the
French for "TANKS The Modern Age" use the prefix "Charging".
The "Risky Gunner" lets you score critical hits not only on a 6 but also on a 5, but only at close range. Costing 2 points, this crewmember can be useful if you find the right strategy to compensate the weakness of the Italian tanks.
The "Risky Loader", available for 2 points, lets your exchange a critical hit made by you for 2 regular hits, but also only on close range,
The other 4 cards included in this expansion feature some new doctrines and equipment for Italian use only:
The first card, which is the most
interesting card of this expansion, has text on both side, depending if you want to use Italian tanks for your German platoon or vice versa.
On one side we have the "German Support" doctrine, with this upgrade you may add any German tank to your Italian platoon, but for that are only non-hero German and global upgrades allowed.
With the use of the "German Support" doctrine you may add any German tank to your Italian platoon, but for that are only non-hero German and global upgrades allowed.
On one side we have the "German Support" doctrine, with this upgrade you may add any German tank to your Italian platoon, but for that are only non-hero German and global upgrades allowed.
For 1 point you could add a Tiger (for 29 points) or any other German tank to get some more firepower.
On the other side we have the "Italian support" doctrine, for 1 point you can use this
doctrine to add this or any other Italian tank to a German platoon.
Theoretically you could use a bunch of cheap Italian tanks combined with
some high level German units, and I think I am going to build an
Afrikakorps squadron including some allied Italian forces. With the use of the "German Support" doctrine you may add any German tank to your Italian platoon, but for that are only non-hero German and global upgrades allowed.
For 1 point you could add a Tiger (for 29 points) or any other German tank to get some more firepower.
"Face the Enemy" is a doctrine which needs a lot of luck on the dice. As long as you have the card eqipped, that unit gets +1 initiative. If you discard it, this tanks and any friendly tank in close range may rotate to any direction with the cost of getting 0 initiative til the end of the turn.
This doctrine combined with "Avanti" and some upgrades can make a turn a bunch of Semovente assault guns into a big threat, if they stay alive until they can shoot.
"Effento Pronto" adds an additional attack dice when discaded. For 2 points this is a useful upgrade. We have seen this card with different names, I think in "TANKS The Modern Age" the US forces have "Silver Bullets" available which give the same effect.
The "Local Wine" lets you re-roll any one die when consumed (discarded). For 1 point this could be a lifesaver.
What I wrote in my closer look at the other Italian expansion fits here very well:
This expansion for "TANKS" offers a nice 1:100 kit with two options
(only one is supported in this expansion) to build a cheap unit for the
game which may be a threat when at least three of them are used.
As we have seen, the strenght of the Italian tank force is staying
together in groups to benefit from "Avanti" and other advantages from
crew and doctrine cards. The addition of the doublesided support card offers the choice to use
either Italian tanks in German platoons or to use German tanks in
Italian platoons, the choice is yours.
The only minus of this expansion is the absence of any decals and any commander figures, a fact that this game expansion shares with all of its kind.
The only minus of this expansion is the absence of any decals and any commander figures, a fact that this game expansion shares with all of its kind.
Next weekend I may lead them into their first battle, after that I will give you my experiences and thoughts on the strenght and weakness of the Italian army for "TANKS".
The kit was easy to build and the result looked like this:
No matter which tank you will build from this kit, there is one complete upper structure left over. I choosed to build another M14/41 from the kit and in best DIY tradition I turned on the 3D printer to try to create another 3Dprint/bits hybrid.
On the picture below you can see this new hybrid, actually I made 2 of them. After it was finished, the tank commander was made from a British soldier and some Greenstuff, I may change it in the future but at the moment I did not find any other approciate mini.
While it is not perfect, for me this is good enough and that is what counts.
I planned to post on Saturdays about a Zvezda 1:144 or 1:200 "Art Of Tactic" plane expansion, but this "TANKS" expansion was still missing on the list. Tomorrow (17:00) we will take a closer look at another game expansion, then it will be an unit for "TANKS The Modern Age".
Update:
I did not see that one of the cards had text on the other side, too. Not only that, the same thing happened with the M14/41 expansion, in which this card also is included.
Update:
I did not see that one of the cards had text on the other side, too. Not only that, the same thing happened with the M14/41 expansion, in which this card also is included.
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