Showing posts with label 15mm. Show all posts
Showing posts with label 15mm. Show all posts

December 8, 2019

Leopard 1 Tank Expansion
for
TANKS The Modern Age

A closer look at the 1:100 Leopard 1 tank expansion for "TANKS The Modern Age" from Galeforce 9. This expansion contains a modelkit and some upgrade cards for the game. The kit itself originates from the "Team Yankee" wargame made by Battlefront Miniatures.

Some time ago, my mate Olli got this expansion for his Bundeswehr platoon, and he allowed me to review and build it. But with no further words left, first let us take a look at the modelkit which comes with this expansion:

The kit came in 2 green sprues containing all parts to build the Leopard 1 tank. All kits were nicely casted, and neither me nor Olli found any errors. No flash or miscasted parts were found, neither sinkholes nor visible ejectromarks (when built) were on the parts.
Even the amount of mouldlines was very minimal.

The kit give you the choice of either the wield or the casted turret, both with opened or closed commanders hatches. Also you can build the Canadian Leopard version, but that does not count for this expanion. Two turrets will mean, that one complete turret would disappear in the bitsbox (or not).

After we have seen the plastic kit from this box, let us take a look at the card for the Leopard 1:

The Leopard 1 has a high initiative of 8, paired with 1 armourpoint and a total of 6 hitpoints, this a solid unit. The attack of 4 is ok, the Stabilizer ability would let you reroll a single attack dice.
For its price this is a nice addition to each Bundeswehr platoon, costing only 15 points means, that you could take either 2 leopard 1 (+2 points for upgrades) or a single Leopard 2 for the some points.

Next let us see, which upgrade cards are included in this expansion, starting with the German heroic crewcards, which are "flip over" cards, what means, that they only work from the moment they are revealed:
(by the way, the official FAQ for ww2 "TANKS" is pretty helpful for this game too)

The driver "Dietrich Manheim" adds 2 initiative points for the movement phase. When revealed directly after shooting, the tank may do a single move in any direction without adding a speed token. When I saw that card the first time, I had to think of the "Cautious" abilitiy from ww2 "TANKS".
For 5 points this driver can be useful.

"Jürgen Schmidt" can be added as gunner to your tank. This gunner is one of the most powerful crewcards I have seen in both "TANKS" games. Not only he grants you 2 additional initiative points for the attack phase when the card gets flipped after its attack.
After that attack you may do an unmodified D4 attack to the same target, what means that you could destroy a heavy tank in a single round with some lucky dice.

Next are 3 global upgrade cards, the "Suberb Commander" adds 1 initiative for the cost of 2 points, more initiative is always useful, but there are better upgrades for the same cost.

"Manpads" adds a single D5 missile attack when discarded. For 2 points this is a useful upgrade, giving the ability to attack helicopters.
(Even when every tank at least has a D3 basic attack versus helis.)

The last card from this expansion is "Willie Pete" for 2 points. In ww2 "TANKS" this is called "Smoke Rounds", and that is what it is. When this gets discarded, you do not shoot any tank. Instead of that you define a target, that gets -3 attack and counts in cover for that round.
This is a good card to weaken heavy tanks like the Leopard 2 or the M1A1 Abrams for at least one round.
Just think of an enemy platoon, where each tank has equipped "Willie Petes" ;)

The kit itself was easy to build, and the result looks like this:

There are 2 minor changes made, I used the machine guns from the BFM Leopard 2 kit instead of the included gun, and I added a scratchbuild target sight (?) on the wielded turret which will get a 3D printed hull. And I added a Bundeswehr commander mini from my bitsbox.

The third tank expansion for Bundeswehr platoons is a good one. Not only you would get a solid battle tank (and a good model of it) for your platton, you also get a bunch of very useful upgrades for your tanks. As usual, the only minus is the missing of any decalsheet or crewmember, but this is a known thing with these expansions.

Since the choice of available Bundeswehr expansions is very limited (only 4), get at least one of them if you play German forces in "TANKS The Modern Age".
"Dietrich Manheim", "Jürgen Schmidt" and the ammo cards included did well when my mate Olli and I had a small game on my workbench (tanks only), ending with the defeat of my French forces. There are no pictures from that battle but I will get a revanche in the next days, which will get a small battlereport then.

By the way, I think, I found some "official (??)" custom cards for "TANKS" in this blog.

December 6, 2019

15mm Late War
Afrikakorps ?!

Here are some pictures of a platoon for "TANKS" which me and my mate Olli had prepared for a friend as birthday present. He had played some games with us and he liked the look of my Afrikakorps platoon, that was a good opportunity to give him his own small starterforce.

The platoon is made from some Zvezda kits, a BFM Tiger and some bits/3Dprinted hybrids, all were basecoated in Revell Aquacolor Sand followed by some drybrushing and washes.

First we have a Panther and two Panzer IV H from Zvezda. These were easy to build, we will take a closer look at these kits in some later posts.

Next we have the Battlefront Miniatures late war Tiger with Zimmerit. Formerly it served under my mate Ollis service and did well in various battles, but now it is time to reach new frontiers.

These 3 assaultguns, two Jagdpanthers and one STUG III, were made from leftover upper hull parts from the bitsbox and 3D printed lower hulls and tracks. On the Jagdpanthers I had to improvise but they are looking pretty decent for that.

Last but not least we have a 3D printed Puma, the only thing that was changed on this model was the barrel, which was taken from the bitsbox. Even when some of the details got distorted, this is a nice model.

To make this package complete he gets a rulebook and all unitcards which are needed, some upgradecards and enough dice to play a first round with this new platoon.
We hope, that he will like it, when he gets this present this afternoon. (update: he did)

By the way...
while I went through the upgrade cards of the Italian expansions for for "TANKS", I noticed, that one card in both packs is double sided, I added this to the reviews.

December 5, 2019

Zvezda 1:100
T-34/76 Mod. 1940

A closer look at the T-34/76 (Mod.1940) modelkit produced by Russian manufacturer Zvezda for their "Art of Tactic"  strategy game. This tanks comes in 1:100 scale as all Zvezda "Hot War - Battle for Oil" and "Art Of Tactic" tank kits, what makes it suitable for being used with any game which supports the T-34/76.

The kit comes in a single olivegreen sprue and is casted pretty sharp, with some detail like towrope and track spareparts moulded onto the hull. 
Neither flash nor sinkholes can be found and mouldlines were only recognized on the tracks. The plastic used for this kit feels different to the plastic of other Zvezda kits I already built, almost like "real" modelkit polystyrene, and it can be glued with normal modelglue like the Revell glue I use.
Maybe Zvezda changed their recipe for this stuff.

While the roadwheels are ok, the tracks show the same issues as with (almost) every Zvezda kit, simple detail on the outside and no detail on the inner side of the track.
The turret is casted in one piece, but is is ok, I have seen worse. The only thing which worried me was that there was no hull machine gun, there is emough room on the sprue for that part.

The instructions can be found on the back of the box, and after some cleanup and the use of some modellers cement (this can also be build without any glue) my w.i.p. T-34/76 looks like this:
(I am out of Red Stars at the moment, but I am going to order some decals from Skytrex, but that will be the topic of a future post)

This kit is ok for its price, but there is the usual issue with the grade of detail on the tracks, and the exclusion of any decals is annoying as so often with these kits. Also, there is no machine gun for the hull, what is bad, but this should be easyly built from scratch.

Compared to the 15mm BFM and PSC T-34s this kit is very simple, personally I prefer the BFM T-34 which will be seen in a post coming soon. For that I will take some comparing pictures of the 3 different T-34 I have.

On the other side, if you need some reinforcements for your ww2 Soviets and you want to save some money, or/and you are not willing to spend much time on constructing them, then these should be yours. There are some more T-34 made by Zvezda for "Art Of Tactic", while I still have to get them, they all seem as easy to build as this one.

While today we are at Soviet hardware, this will continue til the end of the week. As you may have noticed, this weekends "TANKS" expansion will be the T-34, for this Saturday I will have a Soviet plane to show to you.

December 3, 2019

Zvezda 1:100 King Tiger Ausf.B
With Henschel Turret

A closer look at the 1:100 King Tiger tank expansion for the "Art Of Tactic" strategy game made by Zvezda from Russia. This box contains a 15mm modelkit for the game, but its use is not limited for that only. As I wrote in other reviews, you could use it for any 15mm wargame which supports rules for this unit. My mate Olli and I have planned to use this as a custom unit for "TANKS".

But without any more words to spend, let us take a look at the modelkit:

Zvezdas Tiger II modelkit comes in 2 grey sprues made from the usual Zvezda material, for me it feels softer than the usual stuff which is used for modelkits, in other (p)reviews I wrote some lines about that.
The kit can be build without the use of glue, all parts fit and sit well. But you should use glue on it to strenghen all connections between the parts.

The grade of detail is ok, all tools and towropes are moulded onto the hull, and some parts are simplyfied, especially on the turret. The roadwheels are ok, but the trackdetail is minimal, a simple pattern on the outside and no detail on the inner side of it.
The choice of an opened or closed commander hatch would have been nice, but it should not be too much effort to exchange the commander hatch with a matching hatch from the bitsbox, to bad that I did not have any spare hatch.

Me and my mate Olli built some of them (for future use) and on some parts you have to use a good amount of pressure to close all gaps and make them fit.

When it was constructed and painted, it looked like this (the decals were made by Heer46):



Once again Zvezda offers a nice looking kit with the usual issues, neither decals nor a commander figure are included, and the tracks suck. But even with these issues, all in all, this is a nice kit. Remember, this is not a "true" scale model kit, it is just a piece for a strategy game.

This kit offers a good alternative to the resin Tiger II tank from Battlefront Miniatures. As far as I know, this is the only 1:100 hardplastic King Tiger kit available on the market.
The price of it is the same as for most "Age Of Tactic" 1:100 tank kits, for approximately 4 Euros you can get the Zvezda King Tiger.

Next Thursday we will take another close look at a 1:100 Zvezda kit, then we will see a Soviet or US tank.

Update:
Today I found some time for my blog and decided that this closer look can go online now and not tonight. By the way, I am going to add the latest reviews to the reviewlist. And I changed the time for upcoming autopublished reviews, instead of 22:30 (too late) they will come at 20:00.
I am still not sure if I find some time for "real" content this week, but I am aiming for the weekend to write some lines about my Revell airbrush odyssey.

December 1, 2019

Leopard 2 Tank Expansion
for
TANKS The Modern Age

A closer look at the Leopard 2 tank expansion for "TANKS The Modern Age" from Galeforce 9. This expansion includes some cards for the game and a 1:100 modelkit, produced by Battlefront Miniatures for their "Team Yankee" game.

My mate Olli ordered this to complete his German Platoon, and eventually I took the opportunity to take a look at this it:

The modelkit comes in a single green sprue, and as far as I remember there were no issues with it. Neither sinkholes nor ejectormarks were found. The turret and hull details are good, some tools are moulded onto the hull. The tracks are (even when simplyfied) well made.
There is the choice of an opened or closed commander hatch. Also, there are 2 machineguns included, in case that you break one, you would have a spare piece.

After we have seen the plastic kit from this game expansion, let us take a look at the game material that is included. This time you will get 6 upgrade cards beside the unitcard.
Let us take a look at the cards and start with the card for the Leopard itself:

The Leopard 2 is one of the best tanks in the game. With 2 armourpoints and a total of 9 hitponts it can take some hits. Its initiative of 8 is higher than average. With 5 attackpoints and the "Advanced Stabilizer" this thing is a threat to every enemy tank. To use it you will have to spend 32 points, that is more than twice that the Leopard 1 costs.

After a quick look at the unitcard, now let us see which other cards are included in this expansion:

First we have 3 crewmember cards, all exclusively usable for German Tanks platoons.

The commander "Ernst Müller" adds 2 more initiative points for your tank. The price of 7 points may seem pretty high, but this cards also grants the abilitiy to add an additional attack dice against tanks with a lower initiative. This is pretty nice, a Leopard 2 with this comander would have an initiative of 10, what is very high.

Next there is "Klaus Katelaan", who not only adds an additional attack dice, when his tanks scores a critical hit, the defender draws 2 cards and you would have to decide, which of the 2 cards would be used for that critical hit. This upgrade costs 7 points, if you put it in a Marder you would have a nice AA unit.

The third crewcard is the "Homeland Defender", for 2 points he adds an additional initiative point for the movement phase. When that tank gots destroyed, you gain an additional attack die for your "Final Fury" attack.

The remaining 2 cards included in this box are global upgrade cards. 

"Adaptive" gives your tanks 2 more initiative points when you have three or more crewmember aboard your tank. If you are using lots of crewmembers in your tanks, this card is a must-have for only 1 point.

The "Liquid Courage" card could be known from the ww2 version of the game. It lets you reroll failed repairs for damage which is affecting your crew. This could be useful and costs as most generic equipment upgrades only 1 point.


According to my mate Olli, the kit was easy to build and took not much time to build, the result looks like this, but please note that no crewfigures are included, that guy came from the bitsbox. And I think, that the machine gun may came from the Leopard 1.


This expansion should be owned by everyone who commands a German platoon for "TANKS The Modern Age". Not only that you get (one of) the most powerful unit(s) in the game, which would not need any special crews to be a threat.
The kit is well made, the only negative point is the absence of any decals or crewfigures, but except for that this box has everything included to give your platton mor firepower.

Next Tuesday (22:30) we will take a closer look at a Zvezda model kit, a German expansion for their "Art Of Tactic" strategy game.

November 30, 2019

Semovente 75/18 Tank Expansion
For "TANKS"

A closer look at the Semovente tank expansion for "TANKS" made by Galeforce 9. This expansion contains a 1:100 model kit and some cards for the game. As all other expansion kits, the modelkit came from another game range.
The Semovente model kit was made by Battlefront Miniatures for their "Flames Of War" strategy game. You can build either the Semovente or the M41/14 tank from it, basically this is the same kit that is included in the other Italian expansion for "TANKS" and what I wrote about that kit fits perfectly here:

The kit comes in a sandcolored sprue of styrene. As with most BFM model kits, I can not see any flaws on or with the sprue. Except for some mininal mouldlines arround the tracks, no further cleanup is needed, the kit is nicely moulded. The overall grade of detail is fine, the rivets may be a little oversized but they still look fine. The tracks offer a simple but nice grade of detail comparable to the better made Zvezda "Art Of Tactic" kits.
Some stowage and spare tracklink parts are also included on the sprue.

After wee took a look at the plastic kit from this expansion, let us take a look at the unit itself:

The Italian Semovente 75/18 tank is a weak unit with an attack of 4, 0 armourpoints and only 4 hitpoints. Its initiative of 5 is lower than the initiative of the Italian M41/14, but still acceptable. This unit is an assault gun which limits its use, but a bunch of them could still be a potential threat to every unit with a lower initiative.
This tank can join your platoon for the low cost of only 13 points. Its Italian special ability which aims at larger tank groups, makes it effective in groups with at least 2 other Italian tanks.

As usual, next come the upgrade cards, 7 of them are included, and as we saw in the M14/41 review, there are no global cards included.

First, we have the crewcards, which all support attacks on close range:

The Italian tank Commander "Pietro Bruno" adds +2 initiative for the movement phase. If you score uncancelled hits at close range, you may add an additional hit. For 4 points this may be a good commanders, but it needs some strategic moves and a lot of luck on the dice to get in close range, since the Italian tanks are pretty weak units.

The next 2 cards have the Italian exclusive "Risky" prefix, just as the French for "TANKS The Modern Age" use the prefix "Charging".

The "Risky Gunner" lets you score critical hits not only on a 6 but also on a 5, but only at close range. Costing 2 points, this crewmember can be useful if you find the right strategy to compensate  the weakness of the Italian tanks.

The "Risky Loader", available for 2 points, lets your exchange a critical hit made by you for 2 regular hits, but also only on close range,

The other 4 cards included in this expansion feature some new doctrines and equipment for Italian use only:

The first card, which is the most interesting card of this expansion,  has text on both side, depending if you want to use Italian tanks for your German platoon or vice versa.

On one side we have the "German Support" doctrine, with this upgrade you may add any German tank to your Italian platoon, but for that are only non-hero German and global upgrades allowed.
For 1 point you could add a Tiger (for 29 points) or any other German tank to get some more firepower.
On the other side we have the "Italian support" doctrine, for 1 point you can use this doctrine to add this or any other Italian tank to a German platoon. Theoretically you could use a bunch of cheap Italian tanks combined with some high level German units, and I think I am going to build an Afrikakorps squadron including some allied Italian forces.

With the use of the "German Support" doctrine you may add any German tank to your Italian platoon, but for that are only non-hero German and global upgrades allowed.
For 1 point you could add a Tiger (for 29 points) or any other German tank to get some more firepower.

"Face the Enemy" is a doctrine which needs a lot of luck on the dice. As long as you have the card eqipped, that unit gets +1 initiative. If you discard it, this tanks and any friendly tank in close range may rotate to any direction with the cost of getting 0 initiative til the end of the turn.
This doctrine combined with "Avanti" and some upgrades can make a turn a bunch of Semovente assault guns into a big threat, if they stay alive until they can shoot.

"Effento Pronto" adds an additional attack dice when discaded. For 2 points this is a useful upgrade. We have seen this card with different names, I think in "TANKS The Modern Age" the US forces have "Silver Bullets" available which give the same effect.

The "Local Wine" lets you re-roll any one die when consumed (discarded). For 1 point this could be a lifesaver.

What I wrote in my closer look at the other Italian expansion fits here very well:

This expansion for "TANKS" offers a nice 1:100 kit with two options (only one is supported in this expansion) to build a cheap unit for the game which may be a threat when at least three of them are used.
As we have seen, the strenght of the Italian tank force is staying together in groups to benefit from "Avanti" and other advantages from crew and doctrine cards. The addition of the doublesided support card offers the choice to use either Italian tanks in German platoons or to use German tanks in Italian platoons, the choice is yours.
The only minus of this expansion is the absence of any decals and any commander figures,  a fact that this game expansion shares with all of its kind.
Next weekend I may lead them into their first battle, after that I will give you my experiences and thoughts on the strenght and weakness of the Italian army for "TANKS".

The kit was easy to build and the result looked like this:

No matter which tank you will build from this kit, there is one complete upper structure left over. I choosed to build another M14/41 from the kit and in best DIY tradition I turned on the 3D printer to try to create another 3Dprint/bits hybrid.

On the picture below you can see this new hybrid, actually I made 2 of them. After it was finished, the tank commander was made from a British soldier and some Greenstuff, I may change it in the future but at the moment I did not find any other approciate mini.
While it is not perfect, for me this is good enough and that is what counts.


I planned to post on Saturdays about a Zvezda 1:144 or 1:200 "Art Of Tactic" plane expansion, but this "TANKS" expansion was still missing on the list. Tomorrow (17:00) we will take a closer look at another game expansion, then it will be an unit for "TANKS The Modern Age".

Update:
I did not see that one of the cards had text on the other side, too. Not only that, the same thing happened with the M14/41 expansion, in which this card also is included.

November 28, 2019

Zvezda 1:100
M1A1 Abrams

A closer look at the M1A1 Abrams tank produced by Russian manufacturer Zvezda for their game "Hot War - Battle for Oil". This kit comes in 1:100 scale as all Zvezda "Art of Tactic" and "Hot War" tank kits. But you may use this model for any 15mm cold war game which supports this unit.

I already read some lines about this kit and how bad it would be, and I wanted to see if this is true and ordered one of them for a (luckily) heavy discounted price.
Let us take a look at the kit from this expansion to see if it is as bad as some other reviewers say:

The kit comes in two sandcolored plastic sprues made from the usual material which is used by Zvezda. To me it feels minimal softer then kits from other makers but this opinion may be subjective. As usual there is no problem with using modelglue on this, it binds pretty fast. And as you will see on the last picture, it connects also with styrene parts from other kits.

The kit came without any flaws like mouldlines and sinkholes. My kit did not have any flash or other excess material. The detail on this kit is very shallow, I would say in part is is minimalistic.
The turret is made from only two pieces and misses some details (more on that below), especially the storage bin on the turret is badly reproduced.
The tracks are in the same style as on other 1:100 Zvezda kits, while the roadwheels are good, the tracks are very simplified.

A decal sheet with some generic numbers and tactical signs is included, and I guess it is in the same good quality as the decals from other Zvezda kits. You can use decal setting solution on them but if you use decal softer, they may get damaged by it, at least I made this experience with the decals from an Zvezda plane kit.

When I constructed the Abrams, following the well made instruction leaflet from the box, I had no issues. As usual you have the choice to use glue or build it without any glue, but to be on the safe side, I used my standard Revell modelglue.

The partly built tank looks like this, note that I did not install the bottom of the turret yet:

As you can see, the grade of detail is pretty low. In the foreground you see some leftover bits from the BFM Abrams, I tried to improve its look with them (see the last picture).
And while we are at the BFM M1A1, just look at these comparing pictures of the Zvezda and the BFM Abrams tank:

Just take a look at both tanks and you will see the low level of detail on the Zvezda Abrams. While the general proportions of both tanks are almost equal, the barrel of the "Hot War" model is way too short.
(it seems, now while I watch the pictures, that the unpainted tank hull is shorter)

To keep it short, if you need an Abrams tanks, this model kit should not be your choice. Like for the Tiger from the last review, I do not think that this kit is worth its price. Luckily I got this kit for 3.5 Euro, but its regular price is above 7 Euros. Just for comparison, if you spend one additional Euro you could get the Abrams expansion for the ww3 "TANKS" game, that is (do I repeat myself??) leagues above the Zvezda kit and it offers 3 different versions to build.

Sorry Zvezda, but I say: Thumbs down, do not buy this kit.

But I got this kit and after I added some of the bits shown, I improved its look a lot, just as you can see on the picture below (I used Revell Aquacolor Bronze Green on it):


I wrote in the November blog update that I would review Zvezda planes on Saturdays, but since I left out the missing Semovente Expansion for "TANKS", next Saturday I will show this.
For this you will not have to wait till 22:30, on weekends my posts will come at 17:00 and maybe I will find some time to write a non reviewing post.