The first match of TANKS The Modern Age between me and my mate Olli. We decided do do a 100 point match, using all tanks I have at this moment. We both had 68 points in tanks, leaving 32 points for crews and upgrades.
We talked about what to do with missiles since now we got no feedback from the official Facebook group. But it is only logical if they can not be blocked. There are some other small rules changes we made, but that were the same changes we do for the ww2 version of this game.
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Update:
We got an response from their official Facebook group. They state:
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Update:
We got an response from their official Facebook group. They state:
"the target would get normal defense rolls. the missiles
rules don't say anything about ignoring defense dice."
Hm, seems I was wrong with my interpretation of missiles rules.
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The dice decided that Olli had the initiative advantage for the first round.
The dice decided that Olli had the initiative advantage for the first round.
The attacker, this time it was the Soviet army, was played by Olli. It contained the two T-64 from the starterbox, a T-72 and a 2S1 howitzer, which is a custom unit, you can find its card in this post.
They were pretty good equipped and ready to fight. Since there was only one T-64 card in the starterbox, I went to the local copyshop and made a copy of the T-64 card which I already had.
The US troops had the role of the defender and were played by me. I had 4 tanks to dispose, two M1 Abrams, an M60 from the Plastic Soldier Company, I took a closer look at it in this post, and also I had a custom artillery unit, the M109, you can find its card in this post.
I almost got the full crew of Alpha 66, but also the other crewmembers and extras were a nice addition to the strong Abrams tanks.
The use of modified tradingcard hulls made the handling of the cards a lot easier.
The pictures were made at the end of each round. The initiative counter should lie on my site of the table on some of the pictures, but we forgot about it.
Round 0:
The fight is ready to begin. After we placed the scenery, we deployed our tanks and were ready to start the first round.
Round 1:
Nothing big happens, the US artillery got its first shot but misses almost completely. Except for one M1 Abrams and one T-64, no other tanks had the opportunity to fire.
Round 2:
First blood. The Soviet artillery was crushed by its American counterpart. It is getting warmer since the opponents get closer, more shots were fired.
Round 3:
The Soviets bring their tanks in position to rush a fast counterstrike but the Americans hold their ground. No casualities in this round.
Round 4:
The first kill for the Soviet tank platoon. The M60 got wrecked by the T-72. Now it is 3 versus 3.
Round 5:
It is getting hot. Both T-64 got destroyed, but Alpha 66 and his brave crew got also destroyed. This had a drop on the morale of the Americans since not only a heavy hitter is gone but also its valuable equipment.
Round 6:
The last remaining Soviet tank tried to rush and to destroy the remaining Abrams tank, the M109 would be an easy target. But the dice decided that the battle would went on for another round.
Round 7:
In a desperate attempt the T-72 held position and tried another time to score a close range hit but missed with all its dice, just as its opponent, the M1 Abrams. But the American artillery scored a fatal hit on the last Soviet tank and blew it away.
A first victory for the Americans in this new war. But US intelligence warns that the next attack may be be supported by heavy helicopters.
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This game made fun, just as its predecessor, the rules are easy to understand, if you played ww2 TANKS then there are not much new rule elements. The use of artillery, even when they are custom units, has a big advantage, the US M109 destroyed two tanks.
Now since we played a first game, it is time to finish the 1:100 helicopters I already started, pick up the heli expansions at the Tactica to get their cards and then it is time for a revanche.
Will the Soviets dominate next time?
Now since we played a first game, it is time to finish the 1:100 helicopters I already started, pick up the heli expansions at the Tactica to get their cards and then it is time for a revanche.
Will the Soviets dominate next time?
But before we will do that, we have planned to play a TANKS fun game of a ww2 tank platoon versus a ww3 tank platoon, just to see if the games are compatible. A coin will decide which ruleset we will use for that.
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